Wednesday 23 January 2013

Anarchy Reigns Review


Back in 2009, Platinum Games released their debut title, one of the most violent games to ever grace the family friendly Nintendo Wii, MadWorld. With a colour scheme reminiscent of Sin City, with a world simply black and white with the red glow of blood splattered across from violence and carnage and a lead character who I can only describe as Marcus Fenix meets Ash Williams from the Evil Dead 2. Although MadWorld received praise from reviewers it did not translate into sales figures with poor sales as with most third party developed Wii games. Luckily the folks over at SEGA thought it was worth a second shot. Except this time it would do a few things differently. No more dying zebra colour palette, no more Nintendo exclusivity, and finally the addition of one part of the game that puts it a few steps forward of where it's predecessor was, Online 16 Player Multiplayer. One of the best damn brawling multiplayer games this console generation has ever seen, this is Anarchy Reigns. 
Developed by Platinum Studios
Published by SEGA
Anarchy Reigns was released under the title of Max Anarchy in Japan back in July 2012 on both Xbox 360 and Playstation 3, but had half a year delay to being released to the rest of the gaming world. This has lead to a lower RRP of the game but at a cost to the hype this game's release should have. I can already tell this game is going to be overlooked by a lot of audiences and its a shame. The game takes cues from various games in Platinum Games stable of releases including Bayonetta, Vanquish and of course MadWorld. The game itself is not perfect but there's that much to enjoy here that it warrants your time.

Leo and Jack
The story mode of Anarchy Reigns follows two paths of two different characters. The Black path follows original hero of MadWorld, Jack Cayman (voiced by veteran voice actor Steve Blum) while the White path puts you in the shoes of newcomer Leo Victorion, a member of Strike One. Both men seek Leo's former mentor Maximillian Caxton leading to their paths intertwining until both end up at the same ghost town, where the game then rewinds and lets you play the other side of the story until reaching the same spot again, where you can then play the final Red part as either character. The story itself isn't award winning stuff but it gives you a basic idea about some of the characters, their motives and tries to get you to care. The levels however repeat themselves halfway through with both characters playing through the same 4 stages but each one has different missions to undergo. The voice acting at times is excellent but also hilarious. Stand out for hilariousness is Blacker Baron voiced by Arif S. Kinchen who some may recognise as Pierce from the Saints Row series. The backing music for the fights in the game however is absolutely amazing. A mixture of techno beats, rap and jazz gives a nice feel to beating cyborg minions to a blue pulp or facing off against giant monsters 10 times your size.

Blacker Baron
 Each level has a map for your character to roam and create havoc on the local psychopathic populace to unlock missions to progress the story or free missions in order to gain more XP to unlock said story missions. Traversing these levels is simple enough, although memory is required to find the correct new free mission instead of going back to one that has already been completed. Combat plays out simply on the most basic layer, with a regular attack, heavy attack, grapple and clearing close space attack all fitted nicely between the top 3 buttons on the gamepad of your console of choice. (XYB, Square Triangle Circle) but then another layer of combat comes into play with each characters 'killer' weapon. This is activated by holding down the Left Trigger (L2) and uses up a small gauge located beneath your health bar that refills with more attacks hitting your opponents. There is also a second gauge that fills and when completed, the most powerful attack is unlocked with the click of the analogue sticks followed by a pounding of the basic attack button to beat all foes into a bloody pulp. There are also items that can be found and equipped via the Dpad left or right as well as a basic lock on system and dedicated block button. It isn't too complex but still means that button mashers won't have the easiest of times succeeding in combat.

The game comes with a diverse multiplayer mode, with many different game types existing from a one on one cage fight, two teams of three flight blade wielding helicopters facing off over an ocean to an outright 16 man free for all brawl where anything can happen. My first Rumble (16 man brawl) was interrupted by both the appearance of a Kraken in the middle of the map as well as a player throwing tornado that came through a 6 man melee throwing the combatants to different corners of the map. The game does come with bots to allow private matches to happen without needing a full set of players but the game shines with a group of friends online. Anarchy Reigns is a breeding ground for smack talk especially when you just killed someone by diving down on them with your chainsaw hand. With a roster of over 16 characters, most are unlocked via either levelling up online or by beating all of the missions in story mode (I recommend Story Mode). Bayonetta is also available with the limited edition DLC, except I have yet to see a non-limited edition copy of the game, so you most likely will wind up with her. All characters have their own attributes, be it size and strength, or speed and finesse, the game is tuned enough that all characters can be mastered in little to no time.

Jack Cayman and his prosthetic limb
Overall this game is simply a lot of fun especially with friends. A bit silly at times for sure but a good roster of characters, an adequate story and easy to grasp control schemes leave an excellent fighting game to start off the year.

Story: 6.5/10
Sound: 8.5/10
Visuals: 7/10
Playability: 8/10
Fun: 9/10

Total = 8/10
Recommended for anyone who wants a decent fighting game, and especially for anyone wanting an online multiplayer brawler for multiple friends at once.




Tuesday 15 January 2013

2012: A Year in Retrospect

2012 was quite the eventful year for gaming. A year of the touch screen, with the launch of 3 touch screen based consoles being released in its borders, with Sony adding the PS Vita to update the gap in the market the PSP had left with the Vita' s innovative new rear touch screen, while Nintendo super-sized their last year handheld offering, the 3DS, with its “No Glasses 3D” technology to give birth to the 3DS XL. Finally there was the launch of the first true home console of the 8th generation, the Wii U from Nintendo, with the first touch screen tablet based controller. Now the following list of games isn't a 'Best of” or a 'What to Play', It is simply the list of video games I experienced throughout the year and how I felt about them. Trust me, there are some shockers of games in here that I didn't play for more then a week. And then there are others that will stay in my memories for years to come. So without further hesitation, let us delve into the year that was, 2012.

 Jackie Estecado (Digital Extreme, 2K Games)

The first game to warrant my attention and start off my gaming year in February was The Darkness II, having the reigns been taken from previous developer Starbreeze Studios, the new dev team at Digital Extremes gave Jackie Estacado a Cel Shaded makeover in this continuation of a mobsters nightmare. The reduction in Darklings and increase in executions was in my opinion a good direction for gameplay along with the games self proclaimed “Quad-Wielding” mechanic which gave the game an unparalleled flow for combat and carnage. An overlooked classic for the story based shooter.

A week later, my first foray into the Xbox Live Arcade for the year happened and this was time was well spent with the cartoon zany batman shooter, Gotham City Imposters, made by Condemned creators Monolith Productions. This game was also an unappreciated gem, meaning that the general gaming community missed out on enjoying the crazy, fast-paced antics of grapple hooks, capes and batarangs. Although glitchy and empty at times, the game felt like a challenger to Team Fortress 2 for the arcade multiplayer madness it brought to the table.

March brought along my most highly anticipated game going into the year, a juggernaut that had gathered more and more fans along with each instalment, Mass Effect 3. Released on the 6th, from legendary developers Bioware, this game consumed my life for nearly 48 hours straight. Ending controversy aside, the game itself was a spectacular culmination of four years work in story building, character development and player choices. Having followed this game series since its inception in 2008, I was grateful for Bioware's dedication to story and options for the player. Now let's stop here before I go Red, Blue, Green in the face.

(Left to Right)
Garrus Vakarian, Commander Shepard, Liara T'soni
(Bioware, EA)
At the end of March I thought I'd try a bit of Capcom's Resident Evil series with Operation Raccoon City, except for the fact I found it to be one of the most unplayable games I'd ever experienced. Terrible aiming, bullet wasting foes and other hassles wore my patience thin. I promptly returned it to the store instead leaving with a different Capcom classic, The Devil May Cry HD Collection. Nostalgia overlooked as it was my first time experiencing these games, they were still enjoyable for the extreme combat the series created and is renowned for. (Look for a DMC Review in the upcoming weeks)

Mid-April came my next XBLA game for the year, RedLynx's Trials Evolution. The balance bike game was a smash success on the arcade front, proving to be a big hit at localized gaming events with friends. Just don't expect to have free time with your Xbox and TV any time soon after showing your friends.

May brought the most successful PC game since WoW onto the Xbox 360. This is of course Minecraft, the indie juggernaut originally from Swedish developer Notch and his team at Mojang. Having split-screen built into the game as well as adding the knowledge of how to assemble items using materials gathered and creating a tutorial world made the game accessible to the console audience. There's not much more that needs to be added to this game, since every person and their posed pet cat on the internet knows about the fame of Minecraft. If you don't know about Minecraft, how the hell did you find this blog.

In mid-may came the third installment in a series of games over a decade old from a well respected developer famed for story telling. Unfortunately I lack the quality pc to play Diablo 3 so I'm surprisingly talking about Rockstar's Max Payne 3 instead. Bullet Time behold, the game's narrative took Max to the brink and back in order to redeem himself from the life he lived. Solid multiplayer was also in the mix of this 3rd person shooter. 

Captain Walker and his Delta Force Team
(Spec Ops: The Line, Yager Development, 2K Games)
June brought along the surprise of the year with Spec Ops the Line, the first real military shooter, to force the player to think about their actions and why it is we play shooters. Not likely will this game be remembered gameplay, but unparalleled in story telling, Yager Development outdid themselves with the narrative in creating a modern Heart of Darkness set in a ruined Dubai, instead of the original setting of the African Congo or Apocalypse Now's deep jungle in Vietnam

August 14th gave driving on the left hand side its time to shine, with True Crime Hong Ko...I mean Sleeping Dogs. I'm going to be honest, Grand Theft Auto always could have used reduced gunplay in return for Kung Fu takedowns. Sleeping Dogs was at times the most fun I had gaming this year.

Artwork by Tyler Stout
(United Front Games, Square Enix)
August also brought the local release of the 3DS XL, the first Nintendo product I bought since my Gamecube a decade earlier. Along with it I acquired New Super Mario Bros 2. The game itself can be described with a single word. Meh. Nothing to revolutionise the time old formula of run to the right and touch the top of the flag. I will mention however, the easiness to gain a ridiculous amount of lives due to the new focus on coin collecting. By world 4-1, I had accumulated over 60 lives.

One thing about 2012 that will stick to my memory was that it was the year of the enigmatic villain. With four different franchises releasing sequels, having lacked a good villain in the past, they all wanted and needed a face for the player to hate this time around. The first of these four villains for the year was Handsome Jack, Borderlands 2's stand out star. Borderlands 2 was the epitome of comedic, co-op gaming for 2012, with the writing of Anthony Burch (Destructoid, RevRants, HeyAshWhatchaPlayin) standing out in Gearbox Studios latest success. Just be prepared if you were a dedicated Mordecai player in the original game. It gets a bit dark. I think my roommate and co-op partner developed a personal vendetta against Jack for his actions.

Handsome Jack and the New Vault Hunters
Acquired from http://fc05.deviantart.net/fs71/f/2012/255/d/f/starring_handsome_jack_by_dreaming_myth-d5egdo0.jpg
(Gearbox Software, 2K Games)
Nintendo and GameFreak proved they new numbers existed with Pokemon Black and White Versions 2. Same with Mario, a proven formula has no need to change. Not saying I'm not eagerly anticipating the 3D sprites that are to come this year with Pokemon X and Y. Black and White Version's 2 however gave us Genesect, or as I call him, The Megatron of Pokemon. One Purple Badass.

October began the Christmas cavalcade for games, with the best new IP of the year Dishonored, party game sensation Just Dance 4 and the best reboot of the year XCOM Enemy Unknown all being released on the 9th of October. All three were great examples of their genres, be it Stealth, Strategy or Dancing like an idiot.
A Sectoid from X-Com Enemy Unknown
(Firaxis Games, 2K Games)
Corvo Attano, Dishonored Protagonist
(Arkane Studios, Bethesda Studios) 

Arkane Studio’s Dishonored was set in a dystopian alternate reality where the plague turned the living into infected freaks, and whales were harvested for power. The inspirations of Half Life 2's City 17's presence were felt in the games setting of Dunwall, as well as certain parts of Bioshock's Rapture for the vibe of the residents in particular sections of the town. None the less, it is always good to see new Intellectual Property be successful in the market.

XCOM: Enemy Unknown, was a reboot of the 90's series XCOM also know as UFO: Enemy Unknown, a renowned strategy game of memorable difficulty. Strategy juggernauts Firaxis took the reigns of the reboot and did their magic, making the game easier and more accessible for modern audiences, while also leaving in the hardest of difficulty for the aged veteran gamers.

Just Dance 4 has 2 songs featuring Nicki Minaj. Also Skrillex. That's all the explanation I'm giving you. Don't ask me why or how. Just play the damn game. With good humoured friends. And Drinks. Alcoholic Drinks. Memories will be made. That's Just Dance's and my own guarantee.

Later in October came another treasure trove of big AAA releases for the year all on the 30th. The first of these was the first non Ezio Assassins Creed for the decade in Assassins Creed III. I personally enjoyed the new setting and characters of AC3 but found it still a bit endearing and repetitive at times. But you know, pirate ship battles and bear fighting with QTE's. That's kind of cool. (Except not the best bear fighting released by Ubisoft for the year.) The people at Ubisoft continue to show how good they are at the business.

The smoking with the essence of Burnout, Criterion developed Need For Speed : Most Wanted was my main racing experience for the year. I personally didn't grow up on the Need For Speed franchise, but instead with Criterion's original baby Burnout. I had however in the past play the original Most Wanted. This game did not feel like it, but I think that it being different is better then being the same.

Finally THQ's WWE 13 allowed players to play through what I believe to be the best era in wrestling history, The Attitude Era which turned the tide of the Monday Night Wars. The games manages over 70 built in Superstars, Divas and Legends for you to beat the snot out of each other with. Also two versions of The Rock. Pre and Post Hollywood! 

My condolences go out to THQ, in it's current bankruptcy misfortunes.

Cortana
(Halo 4, 343 Studios, Microsoft)
Early November brought the Xbox 360's most anticipated exclusive game Halo 4. 343 Studios have taken the reigns from Bungie with grace and both utilised a great foe from the novels for Halo fans to remember (The Didact), they also brought the relationship between the Master Chief and Cortana to the front of the narrative in a beautiful fashion showing that the Spartan is emotionally damaged and that Cortana is the real reason he's lasted as long as he has. Truly the beginning of a great new trilogy.

November also brought along another Mario game on the 3DS, Paper Mario: Sticker Star. Unlike NSMB2 however Paper Mario was DIFFERENT and that made it more memorable and enjoyable. Sticker combat may not be the future but at least its a change. This however was my first Paper Mario so I'm gonna have to go find a copy of Thousand Year Door to see what is supposedly the best of the series.

Raul Menedez
(CoD Black Ops 2, Treyarch, Activision)
Next came what everyone was expecting another Call of Duty, Treyarch's turn again since we were on an even numbered year with Black Ops 2. What I didn't expect going into this game was a stand-out villain in Raul Menedez representing the oppressed side of society. The campaign held one of the best levels in Call of Duty history since the first Modern Warfare, with the mission Karma holding a close place to my heart for years to come. The addition of your choices affecting the outcome of the story was also a nice change to the game itself.

On November 30th the Wii U was released locally in Australia. I've had the chance to play three games on the console so far. Nintendo Land is the Wii Sports of the Wii U, a collection of mini games that highlight the tablets multiple functions. The competitive multiplayer games are by far the most fun. Next game I tried was New Super Mario Bros U, Playing this game normally has little to no difference from any of the other NSMB games, however the multiplayer function with the tablet user being able to aid or fell other players made the game much more interesting. Especially when a friend decides to start playing favourites with a toad and killing off Mario and Luigi. Finally Sonic All Stars Racing Transformed surprised me by using a dynamic version of Diddy Kong Racings three vehicular types. Combat while racing is not too complex and but still frantic enough to create shouts of joy or anger. Also 5 player multiplayer on all of these games, except you know, who has 4 friends over to play the video games these days? Oh wait, school children.


Finally Far Cry 3 was released at the beginning of December setting Far Cry 2 minus the bad features (Malaria, Degrading Weapons, Unlimited Enemy Spawns) in the environment of Far Cry 1. Also secondary villain, Vaas was the final great villain of the year. “Did I ever tell you what the definition of insanity is?” Any game that gives you a wing-suit to use at free will however, deserves all the praise it can handle, so Thank you Far Cry 3, for giving us the tools to cause all the mayhem we wish in your tropical oasis. But seriously, don't fuck with bears.

And so the year came to the end, with little new IP but some solid sequels and reboots to give a relatively good year for gaming.
If I had to give you 7 games to play to experience some of the best selections of the year I would have to say my list would be (in no particular order)
  1. Spec Ops : The Line
  2. Halo 4
  3. XCOM: Enemy Unknown
  4. Trials Evolution
  5. Dishonored
  6. Far Cry 3
  7. Mass Effect 3


Now to look forward to 2013, my first year where I will be playing games for a different reason then just fun. I hope to be able to give any readers a good idea on what I feel about games. I'll be giving a release on my anticipations of 2013 in the upcoming weeks. Until then, keep your fingers on the triggers.

-Brett









Friday 11 January 2013

A Starting Point

Hello to all who stumble upon this blog of mine. I am planning to have a fortnightly update to reviews of some kind when I am able to be funded and employed to a sustainable level.

I hope to use this blog to express my opinions on two of my favorite forms of art, Cinema and Video Games. Both are not by the classical sense Art, but the way that they can convey emotions, give you an attachment to something fictional and have lasting memories is something special that I've had an interest in for quite a while.

Anyhow, this blog won't be properly started for a while but I thought I might as well set the foundation for the future. I shall review a mix of Film and Games, both new and old, some old may be used as test reviews before full production goes ahead with this blog. I hope to have weekly updates for the blog and yeah, that's about it.

Hope you join me on this ride.

- Brett